How to Build Unlimited DaVinci Resolve Plugins Using AI Workers & Claude Code
advanced 10 min davinci resolve plugin ai worker claude code the forge scripting python automation

How to Build Unlimited DaVinci Resolve Plugins Using AI Workers & Claude Code

You do not need to learn Python or C to build your own DaVinci Resolve plugins. With Claude Code as your AI worker and The Forge Creator as the skill that teaches it how Resolve actually works, you describe what you want in plain English, and the worker builds, tests, and installs the plugin for you. The loop is: describe, build, test, installed. This tutorial walks through the real setup: from installing Claude Code to running and modifying your first plugin inside Resolve in about ten minutes.

Prerequisites

  • DaVinci Resolve 18 or later (Free or Studio)
  • A Claude Code subscription billed by Anthropic (the AI worker that does the building)
  • The Forge Creator edition downloaded from your purchase link
  • About 10 minutes

Steps

1

Install Claude Code, your AI worker

Claude Code is the AI worker that actually builds your plugins. It runs in a terminal on your own computer.macOS: open Terminal (Cmd+Space, type Terminal, press Return), then follow the official install instructions at docs.anthropic.com/claude-code. Once installed, type claude and press Return, then follow the sign-in prompt in your browser.Windows: open PowerShell (Start key, type PowerShell, press Enter), follow the same official instructions for Windows, then type claude and press Enter to sign in.This is the one recurring cost of The Forge: Anthropic bills Claude Code separately. The Forge Creator itself is a one-time purchase with free lifetime updates.
Claude Code, the AI worker that builds DaVinci Resolve plugins
2

Install The Forge skill into Claude Code

The Forge is the skill file that teaches your AI worker how to build Resolve plugins properly: the API references, the undocumented quirks, the tested patterns. Installation takes about ten seconds.Unzip the pack you downloaded and keep the folder somewhere permanent (your Documents folder works well). Then run the installer:macOS: double-click INSTALL.command. If macOS blocks it, right-click the file, choose Open, then confirm.Windows: double-click INSTALL.bat.The installer copies the skill into ~/.claude/skills/forge-creator. To verify it worked, open claude in any folder and ask: what DaVinci Resolve skills do you have?. It should mention that it can build Resolve plugins.
Claude Code confirming the DaVinci Resolve plugin skill is installed
3

Run the starter plugin: Marker Notes Exporter

The pack includes a finished starter plugin called Marker Notes Exporter so you can see the whole loop before building from scratch. Inside the starter-kit folder, run the installer for your system (INSTALL.command on macOS, INSTALL.bat on Windows).Then in DaVinci Resolve: open a project with a timeline that has a few markers, and go to Workspace > Scripts > Edit > Marker Notes Exporter. A confirmation dialog tells you how many markers were exported and where the CSV file went: one row per marker, with timecode, name and notes. That is a working plugin, doing a real job, in under a minute.
Marker Notes Exporter in the Workspace > Scripts menu inside DaVinci Resolve
4

Modify it with plain English

Now the interesting part. Open claude inside the starter-kit folder and ask for a change in your own words, for example:also add a column that counts how many markers there are of each colorWatch what happens: your worker reads the existing code, edits it, tests the change using stand-in fakes that imitate Resolve (so it does not need the app open for every edit), and reinstalls the updated plugin. Re-run it from the Scripts menu and your new column is there. That is the full loop: describe → build → test → installed.
Modifying a DaVinci Resolve plugin with a plain English prompt in Claude Code
5

Build your own plugin from scratch or upgrade to Studio

Once the loop clicks, you can build anything from a blank page. Open claude in any folder and describe the tool you want: a batch renamer, a timeline stats report, a rough-cut assembler from marked selects, a still exporter at every marker. Your worker handles the API calls, error wrapping, and installation.If you ever want to go beyond Python automation into real-time C-based OFX pixel effects, or package your plugins with installers and EULAs to sell under your own name, The Forge Studio adds the full OFX framework and release kit. Upgrading later costs the difference.
What is inside The Forge Studio edition: OFX development, Forge Gain, shipping and release kit

Conclusion

The Forge turns plugin development into a conversation. You describe what you want, your AI worker builds it, and you run it inside Resolve. No code to write, no build tools to learn. The Forge Creator is a one-time purchase with free lifetime updates. The only recurring cost is your Claude Code subscription. When you are ready to build real-time visual effects or ship plugins to others, The Forge Studio provides the OFX framework and the full release kit.
The Forge: Build Custom Plugins with AI
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AI Worker Skill PackFrom €89 · Lifetime updates

The Forge: Build Custom Plugins with AI

Teach Claude Code to Write DaVinci Resolve Tools

Stop buying off-the-shelf plugins. Use specialized AI Workers trained on DaVinci Resolve APIs to build, test, and release your own automation in plain English.

  • Describe what you need in plain English
  • AI builds, tests, and installs the plugin for you
  • Includes starter kit & full API reference knowledge
Learn more & Get The Instant download · Mac & Windows

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